Thanks! I've actually had a resin printed razor crest for a while now from Jeff Lu. It's 1/72. Here's a picture:Great update and congrats on scoring some sponsorsDid you select the Razorcrest model yet?
This is amazing. Absolutely great work!
Good eye! So the coarseness of the yaw motor moving at 1 is not an error, as it is primarily the nature of jogging. The use of jogging for this rig is purely to position the axis and set keyframes. The actual motion will be programmed through standard gcode, so the movements will appear much smoother.I was curious why the motion in the Yaw axis became so coarse when you reduced the jog speed to 1. I was expecting to see it to get get slower but stay relatively smooth.
For a moment I thought you had directly mounted the motor to the Yaw axis, but I realised you have a reduction belt drive like the other axis.
Understanding its a work in progress. And seriously that aside, well done.
Absolutely great work!
That's the idea! However, I am still trying to figure out what program to use. Ideally, I want to simultaneously jog the rig in realtime and jog a virtual rig to keyframe. Blender is the current candidate I am working on, but I am finding it extremely difficult to program shortcuts to move a virtual camera and set keyframes. Not only that, once I set keyframes on the timeline and smooth out the curves, I need to output that timeline to proper gcode. I'm not sure After Effects has that capability. Do you have another program in mind that can do all this?Not sure about the software that you're using, but I am familiar with keyframing in After Effects. Are you able to adjust the curve so that you can ease into and out of a specific keyframe?
Have you looked at Mantis?Do you have another program in mind that can do all this?
Unless I have misread, it seems like the software requires it's own custom usb control box. I'm already using a GRBL CNC board, so that won't be viable. Especially since the control box is expensive. However, I just sent an email to the guy just in case.Have you looked at Mantis?
https://www.bfg-motion.com/index.php?p=1_4
Yeah I honestly have no idea which software would be best for your application, sorry. I know that there are off-the-shelf motion control units (by companies like Kessler and Rhino) that use an app to control the keyframing. But that doesn't really help you, sorry.That's the idea! However, I am still trying to figure out what program to use. Ideally, I want to simultaneously jog the rig in realtime and jog a virtual rig to keyframe. Blender is the current candidate I am working on, but I am finding it extremely difficult to program shortcuts to move a virtual camera and set keyframes. Not only that, once I set keyframes on the timeline and smooth out the curves, I need to output that timeline to proper gcode. I'm not sure After Effects has that capability. Do you have another program in mind that can do all this?
Yeah I honestly have no idea which software would be best for your application, sorry. I know that there are off-the-shelf motion control units (by companies like Kessler and Rhino) that use an app to control the keyframing. But that doesn't really help you, sorry.
SB
That sounds awesome! Please keep me updated on your progress when you start your build. In terms of the stepper motors, I can't really change them at this current stage, but I will let you know I am using the exact same ones that John Knoll used in his rig, so I'm pretty confident with their smoothness. The wobble/backlash you mention does in fact need to be addressed. The main cause of that is the 3D printed brackets. Because there is some inherent flex, some parts are cantilevering some of my mechanisms. My current way to reduce this issue is to use zip ties, but I think I might have to machine some of the brackets in aluminum to eliminate the flexing. There's also an inherent issue with the o-drive (the linear motion of the camera). Because the linear rail is 3 meters, I have to extend a belt that long, which is a pain since you need to make sure it's ultra-tight. Unfortunately, I'm definitely going to need to re-tension the belt, but I'm not sure what solution to use to make it permanent and super-taut. Another slight issue is the roll mount where the camera is positioned. Because the camera is a bit heavy, it's tilting the roll rod ever so slightly. But I took a look at John Knoll's rig used in the show and observed some similar leaning. The current rod is 3D printed, so I am planning on replacing it with an aluminum one, but I doubt it will make a difference.Amazing work...
Seeing youre also working on a camera rig too... Im actually going to be doing the same thing a bit later (maybe in a year or so) Ill be making a custom camera control rig. Using a 3d printer board as a base. But ill have to make a custom animation program to send gcode commands to the rig. I might also write the program as a plugin for 3dsmax so the camera rig will be directly tracked and controlled within the digital 3D space.
But also going to make it stop motion too, so ill need to write a program to control my camera as well to take photos... This means i can run my camera at 5k raw rather than HD compressed in motion mode.
I did notice some wobble and backlash on your camera rig though when you were testing it. My only suggestion I can make there is, go large. Make your lasysue bearings or needle ring bearings as wide a diameter as possible. It increases ther... umm... solidness! Yeah thats the word
You might also want to consider gearing down the stepper motors for the camera rig as well... And make sure you got 0.9' steppers as well, to get the best smooth motion. Unless speed is your goal. With stop motion filming speed isnt important, accuracy is.