I used to have that and the pistol, they were some of my favorite toys for a long, long time. I'd love to have one of those rifles now. I'd repaint it and maybe add a greebly or 2.
Which is what makes the climax of that movie so damn satisfying. No matter how many times I see it, I'm always on the edge of my seat. By ratcheting up the tension and the stakes it only makes Luke's triumph that much more powerful.
ROGUE ONE is dumb and overrated. Fixing “plot holes” which don’t actually exist
that would be a fun alternative Infinities type story.. a strike team infiltrating the Death Star to plant explosives and leave before the whole thing goes down. All the while you have a Grand Moff who is incessant on blowing other worlds up and Vader who can just think about you and kill you.That's a myth about Rogue one, it has nothing to do with the existence or location of the exhaust port. Erso rigged the reactor to have a chain reaction. it doesn't matter how that damage happens. I expect that when he told the rebels they needed the plans to find the reactor he expected them to sneak in with a commando strike team to plant explosives. So the exhaust port is purely an ANH thing.
The tension, I think, is down to two key factors:It still amazes me that the end of ANH generates so much tension when there's no question of the outcome. You know the Yavin base isn't getting hit. You know Luke is gonna make the shot and blow up the DS. Luke is already willing to believe in the Force in general. Darth Vader doesn't need to die to make it end well. Aside from Han Solo's unfinished arc there aren't any plot questions to hang the tension on.
Reporting in is done by position. So the number sequence seems shuffled to outsiders but it has order to the pilots.Speaking of pilots checking in. How do they know who’s turn it is if they don’t call out in numerical order? I’d expect them to be talking over each other. ‘I’m next. No it’s my turn you’re red3 I’m red2!
Except for that 5 minutes near the end with Vader. If they had made an entire movie of that, they would have had a blockbuster on their hands!Rogue One fails on a few levels.
Of course, that makes sense, now. As a kid, I was puzzled.Reporting in is done by position. So the number sequence seems shuffled to outsiders but it has order to the pilots.
I continue to posit that R1 is the best Star Wars film since ESB.That's a myth about Rogue one, it has nothing to do with the existence or location of the exhaust port. Erso rigged the reactor to have a chain reaction. it doesn't matter how that damage happens. I expect that when he told the rebels they needed the plans to find the reactor he expected them to sneak in with a commando strike team to plant explosives. So the exhaust port is purely an ANH thing.
I continue to posit that R1 is the best Star Wars film since ESB.
It makes you care about characters better than any of the sequels do, then puts them in the most desperate do-or-die-trying situation in the whole series, and pays off with the best space battle since ROTJ and a series of moments that build toward a thunderous bit of fan service when Vader shows up.
Frankly, it works for me on every level.
Oh she'd make a good Mara. But please, please I don't want her crammed into the current continuity. (Also she's the voice of Jan Ors in Jedi Knight II: Jedi Outcast.)I know several here are fans of Mara Jade, & although I loved the Heir to the Empire books, the character never really clicked with me, possibly because I didn't really keep up with her story in the later novels. Anyways, I've always heard of fan-casting suggestions for the role is she were to ever enter live-action, but now Vanessa Marshall, the voice actress for Hers Syndulla on REBELS has expressed interest in playing her in any future projects.
For those unfamiliar...
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The tension, I think, is down to two key factors:
1. John Williams' music. It's tense, it hits at exactly the right moments, and conveys all the emotion you need to know.
2. Marcia Lucas' editing. The pacing of cuts and which shots get used are essential.
There are plenty of other elements that do it, of course. The f/x work, the acting by the whole cast, etc., but I think the make-or-break elements are the two above. They're what really create that sense of urgency and tension. Take those elements away and you lose it. Make the shots last longer, the cuts happen less frequently or at the wrong places, make the music slower tempo, etc., etc., and the tension would bleed away. Drag the sequence out too long, you lose it again. And you can imagine how it might've played out. It could've been much more focused on the dogfighting, on the kewl lasers and splushuns and such. You could've shown more time with the pilots checking in and then show more of them blowing up, and all of that would've undercut the tension and made the sequence feel bloated. Instead, you get a tight, roughly 20-minute sequence start to finish, that is all about economy of action and pacing, and which conveys exactly what it needs to in exactly the amount of time that you'd want it to.