"No, I won't be making any further revision to the CAD files." - Dave Goldberg
Guys, I feel like this needs to be said:
The psychic and physical energy needed to make the sausage of the Y-Wing Fighter is overwhelming. Speaking for myself, I know that without Dave Goldberg's efforts most of us here wouldn't have a clue how to start, progress, or finish our Y-Wings, and so we owe a HUGE debt of gratitude to Dave who has worked tirelessly on all of our behalf. Yes, he's made his money along the way, but if you divided the money made by hours spent he's worse off than a Mexican fruit picker in terms of hourly wage earning.
Dave worked from the pictures and references and got "pretty close" to an accurate Y-Wing substructure and armature, and many of us have discovered along the way that the measurements were just slightly off. This discovery happens of course when you put the nurnies onto the actual armature/substructure and then -- and ONLY then -- can you begin the process of "reverse-engineering" the exact measurements from the nurnies fit and placement - the more nurnies you have, the more accurate you're able to reverse-engineer it. The more accurate the nurnies (and their various modifications) are, the more accurate your measurements will be. I have spent a year-plus doing this, and am now within spitting distance of some very accurate measurements, which I'll be happy to share along the way. Meanwhile, Dave Goldberg has made molds for myself and others, made huge contributions to this particular ship, and has a supremely accurate eye (down to the millimeter) for what I call the "leaves" of the project rather than the "forest." So, for instance, it was Dave who pointed out that the Roco Anti-Tank obstacles are way too big to be the ones actually used on the original Y-Wings, because you can count the number of Saturn V ridges they span (as he did) and derive a super-precise measurement that way, which Dave's trapezoids in fact do, and they are almost half the size of the Roco 1/87 antitank obstacle trapezoids. Think this doesn't matter? Without the right trapezoid, you can never know whether your wing tee-plate width is accurate, because the ILM measurement is from outermost nurnie to outermost nurnie, and the outermost nurnie on the engines is, you guessed it, the trapezoids, because they "stick out" (on the horizontal axis) further than anything else on the Saturn V cans, from T-bar to nacelle tie-downs. So without Dave's work, it would be impossible to reverse-engineer and derive the most accurate measurements ever.
So is all the expense of time and energy and money on Roco 1/87 anti-tank obstacles is wasted? Hardly. It's a lesson learned, and for only about 15 bucks. I've learned how to make the sausage, and been forced to spend thousands more than I wanted or intended to on the project, but along the way have actually LEARNED just how hard it is to make a Y-Wing and have, along the way, weirdly and amazingly, started to actually make a Y-Wing. It has been supremely satisfying, and the frustration aspect of it is simply the digital instant-gratification culture dying and giving way to the long, slow, laborious build-up of a very fine product. I think of it as similar to the return of vinyl. After the CD, the mini-CD, the MP3, iTunes, and now Spotify (to name a few), the record store has made a resurgence because people have actually discovered that certain media are aesthetically preferable and "better" than other media. So what if digital music is more convenient, easy, fast, free? If it doesn't have the large album cover to display the art, doesn't have the grooves in vinyl that produce scratchy sounds, and doesn't have that "warm" tone that vinyl gives out through your speakers (as opposed to the cold crisp sound of digital), then what's the point. Do I count all the time, money, energy spent on CD's as wasted? Certainly not. I count it as "lesson learned" and am thankful to my parents and uncle for saving their record collections so I could comb through them.
Studio Scale Models will ALWAYS be better than digitally rendered CGI models. There I said it. Does anyone on this forum actually not already know and/or believe that? If anything, digital rendering just shows you just how much time, work, energy went into making the originals. The 100 or so guys reading and practicing this art know more than the actual current Lucasfilm staff about how to do this, because like calligraphy or letter-writing, model-building has truly become a "lost art" to our digitized civilization. You will be the reason for its return, and you will be the heroes of the future who bring back its significance. So hang in there and fight the good fight, and teach this art to your children. I'm building a Y-Wing with my 12-year old right now (who's building his own), and it's the most exciting thing he's ever done.
Stay tuned to either this page or a separate thread (per Dave's preference, who I will defer to) for a lengthy tutorial on precise measurements for the Y-Wing, and for how/when/where you can make compromises or "artistic interpretations" and get away with it. As I said way back in the
post #619 about the Fibonacci sequence, the key thing is proper proportionality more than any one measurement. But now that I've studied it extremely carefully over the last year, and reverse-engineered it from 99.9 percent of the original screen-used nurnies from confirmed donor kits, I'm nearly ready to share my discoveries.
Meanwhile, make your own CAD files or your own modifications to his open source files, because Dave has a life and can't let the Y-Wing be the death of him!