The Video Game Thread - anything and everything...

Anybody get their PS5 pre-order in? Personally, I'm waiting a bit before buying one as I still have a backlog of games to get through.
 
Anybody get their PS5 pre-order in? Personally, I'm waiting a bit before buying one as I still have a backlog of games to get through.

Still trying. I'm expecting I won't get one at launch but will likely get one on the second wave.
 
Human Revolution, at least, highly rewards stealth, but also gives you options for loud gameplay if you prefer that. I enjoyed it overall, although I still haven't finished that one either. (My graveyard of unfinished games is....large. Like, Arlington large.)

I love it, but my one complaint about it versus the original (2000 version) is that if forced you to play nonlethal to get the maximum amount of Praxis Kits (for your upgrades). OTOH you're character is a former cop, so that makes sense. The second, Mankind Divided is also really good. I really hope they do at least one more with that character. I think they had some question of how much it sold, so it was put on hold. The voice actor for Adam Jensen said he might not be done with it yet, so...


BTW, how do you know you've been playing too much Skyrim? Well when you're mowing the yard today and you see one of those fungus things that look like a shelf that hang on trees, and you think "I should grab that..." you might have played it too much. :lol:
 
Anybody get their PS5 pre-order in? Personally, I'm waiting a bit before buying one as I still have a backlog of games to get through.
Yeah I know. I have games I've bought on disc or even bought and downloaded and haven't played yet. Plus, new systems always have so many problems anyways, probably better to wait. I don't know if I want to wait til a slim version comes out, like I had to with PS3 and 4 (because of lack of money back then) but by the slim version, they got things more figured out.
 
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Which reminds me; I really wish Nintendo would do another Pilot Wings game among some other missing classics.... F-Zero.
 
Been playing a ton of Star Wars Squadrons and loving it. If they had the dynamic objectives from Starfighter Assault in Battlefront 2, it would be even cooler, but honestly I'm pretty happy with the game overall.

There are some buggy parts, a few annoying bits, and I can see how the game could get stale after a while, but I'm hoping that the developers will add some content (i.e., maps) to the game going forward. We'll see. It's a solid buy at the $40 asking price, and it'll likely come down in price over time, too.

The one thing I'd say they really need to work on is the AI in AI Fleet Battles. Right now it is both inhuman and inhumanly good. They have almost unerring aim, and they also have this odd movement pattern of stopping and starting and then lurching ahead really quickly that makes them really hard to draw a bead on. It's like, because they play like bots and not like people, they're actually harder to beat than people. They also coordinate much better than most players do. I think they could stand to be improved to make play against the AI a little more viable. It'd also be nice if they'd add offline play so that, in years to come, if the game servers go dark, you aren't stuck with just the SP campaign.

By the way, the SP campaign is fun, too, if a bit predictable. It's set in an interesting time, so it's less the Rebels vs. Imperials and more the fledgling New Republic vs. the Imperial remnant. You get a sense for how shaky both sides' positions are, too.
 
I'm going to wait for a sale to pick that one up. A friend is playing it and she says it feels smaller (number of fighters in a battle I guess) than TIE Fighter or X-Wing and fighters are too slow. She said the graphics are awesome, just underwhelming after the old SW sims.
 
I'm going to wait for a sale to pick that one up. A friend is playing it and she says it feels smaller (number of fighters in a battle I guess) than TIE Fighter or X-Wing and fighters are too slow. She said the graphics are awesome, just underwhelming after the old SW sims.

I think the "too slow" thing is more about sense of speed than actual speed. I find the craft to move roughly as fast as they did in the old X-wing/TIE games, or at least give the same sense of speed. They're slower feeling than in Battlefront 2, though. I'll agree to that.

The fights are "smaller" in the sense that they are more straightforward and the area of combat tends to be a bit smaller. Dogfight mode, for example, is a very concentrated area in which to fight. Fleet Battles has the board shrink over the course of the battle as the two sides get closer and closer to each other. But if you have to make a bombing run from your capital ship to the enemy capital ship, it can definitely take a while.


What I'll say is that I do wish the game had more variety of modes that were closer to Starfighter Assault. I appreciated and enjoyed the variety of objectives and such. But that would be a much more complicated game to design. As a foundation, I'm really happy with the game. My hope is that they gradually build on it.

The best news is that they've already released a patch for it to fix a number of bugs and smaller issues. To me, this is huge. In past EA-funded games, you'd be waiting MONTHS for even small fixes like this, which would all be rolled out in some enormous 2GB patch that would also include a ton of balance changes, and maybe some new content as part of a pre-planned rollout into which they also jammed the development of the various patches and stuff. Meanwhile, the game would've been left to languish, the players would've gotten increasingly frustrated, and the community service reps would've had nothing to do but BS the players by drip-feeding information about the upcoming patch, and otherwise encouraging the community to spin its wheels endlessly in anticipation.

In other words, so far, this game has better actual service than the last two "live service" games EA released that I played.
 
I encountered a bug I haven't seen mentioned anywhere. In Mission 5, when you're supposed to destroy the Tormentor's missiles, I hadn't killed enough of them before they stopped firing them. This resulted in an endless loop of the same series of audio clips, claiming a missile had hit, but there weren't any more. I could not get anything accomplished because it thought I needed to shoot another missile that wasn't there, and the capital ships continued firing lasers at each other, seemingly to no effect. I eventually restarted from checkpoint, and as it so happened, a missile missed its target and continued toward infinity. I had to get way out of the battle zone to kill it. An audio clip mentioned it almost got away, which suggests to me it's an intentional possibility for failing the objective. But if so, it should have ended the mission instead of leaving me out there going in circles.

*edit: Ah, I found someone else posted this problem on the EA forum at the same time I was writing this. Not that I'm probably ever going to play single player again. I'm not one of those "gotta go back and earn every medal" players.

Almost finished with the single player; there are a couple of things I haven't gotten the hang of, like Drift Turn, assigning targets to wingmen, and the thing where you put shields over someone else. I also haven't customized loadout yet. I also keep accidentally activating the "look around your cockpit" view with the right PS4 joystick, right in the middle of maneuvering during dogfights. I could reassign the control, but it would be just as inconvenient anywhere else. I wish you could turn it off.

But enough griping, I'm actually quite enjoying it!
 
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I encountered a bug I haven't seen mentioned anywhere. In Mission 5, when you're supposed to destroy the Tormentor's missiles, I hadn't killed enough of them before they stopped firing them. This resulted in an endless loop of the same series of audio clips, claiming a missile had hit, but there weren't any more. I could not get anything accomplished because it thought I needed to shoot another missile that wasn't there, and the capital ships continued firing lasers at each other, seemingly to no effect. I eventually restarted from checkpoint, and as it so happened, a missile missed its target and continued toward infinity. I had to get way out of the battle zone to kill it. An audio clip mentioned it almost got away, which suggests to me it's an intentional possibility for failing the objective. But if so, it should have ended the mission instead of leaving me out there going in circles.

*edit: Ah, I found someone else posted this problem on the EA forum at the same time I was writing this. Not that I'm probably ever going to play single player again. I'm not one of those "gotta go back and earn every medal" players.

Almost finished with the single player; there are a couple of things I haven't gotten the hang of, like Drift Turn, assigning targets to wingmen, and the thing where you put shields over someone else. I also haven't customized loadout yet. I also keep accidentally activating the "look around your cockpit" view with the right PS4 joystick, right in the middle of maneuvering during dogfights. I could reassign the control, but it would be just as inconvenient anywhere else. I wish you could turn it off.

But enough griping, I'm actually quite enjoying it!
If you want to play with ship loadouts, try going into the single player practice mode. You can add enemy ships to fly against to test your loadout. There's some shield and hull variants that I plan to try, as well as some countermeasure variants.


If it'd be helpful, I can post some loadouts that I've been using in multiplayer that seem pretty decent so far.
 
Showing off some new Intellivision Amico demo footage recently. Love that they're really working in a 4 player component to a lot of these classic games.
 
Well the Game Awards unleashed a torrent of new and upcoming game trailers that I'm sure I'll start posting here.

So let's start with some upcoming 4 player co-ops.

If there are any Warhammer Vermintide and Vermintide II fanatics around, the same team is now going Warhammer 40k with Darktide and it looks amazing

Also the original Left 4 Dead development team may not have the license to make an official Left 4 Dead 3, that hasn't stopped them from developing a spiritual successor to the series with Back 4 Blood

Ash Williams and some familiar faces also returning in a new official Evil Dead game.
 
Neat. I have both Vermintide 1 and 2, but don't play 'em a ton. But I'd give a 40k version a try. I prefer the 40k milieu to the fantasy one. Fun that they're doing the Guard instead of the oft-used Space Marines, but I guess the Marines have had plenty of games. Plus, there's always Deathwing if you want the same kind of experience but with terminators.
 
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I know little to nothing about the 40K stuff, but it looks interesting. There's just so many games I don't know what order they go in or where to start. I tried that Space Marine game and it wasn't bad, it just didn't have a lot of depth so I never finished it.
 
The games aren't really part of a series. They're more just set in a milieu. Like, you don't have to play Space Marine to know what's happening in Dawn of War or vice versa. Obviously within a series of titles you do (e.g., Dawn of War 1, 2, and 3), but across series, nah, not so much.
 
finally got squadrons. I spend more time configuring my controls than actually playing the game currently. Trying to find the most natural mapping for pitch/yaw/roll. I wish there was a natural roll tied into the yaw control, with a harder roll on another button/stick, it feels so weird to me how the yaw is by default and I find myself having to roll and yaw simultaneously to feel right.
 
I know little to nothing about the 40K stuff, but it looks interesting. There's just so many games I don't know what order they go in or where to start. I tried that Space Marine game and it wasn't bad, it just didn't have a lot of depth so I never finished it.

You don't have to worry about the order of the games as they are not in any way related to each other. The lore of 40k is so expansive that events can take place within decades or centuries of each other and have no connection whatsoever.

 
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