The Wand Company TOS Tricorder is coming!

I was referring to you Brian for bringing it up in their blog.
I know. But they deserve the credit for actually making the changes. :)

So... who among us is going to be obsessed with getting the function labels all lined up in the Tricorder even though you won’t see the words?
I actually thought about mentioning the idea of placing two function labels on the disc, curved across the top and bottom:
function labels.jpg

I didn't want to press my luck though, and the color was FAR more important an issue.

That said, I'm not sure I like it better or worse than the horizontal labeling. The one thing that such labeling has going for it is more 'uniform' wear on the 'metal' paint/plating/whatever. With dual, curved labels, there is no specific orientation that most would be inclined to naturally use. As such, the paint, et al would last longer with this orientation. And since one has to use these a LOT, saving wear and tear should definitely be a consideration.

EDIT: The more I look at it, the more I think the curved idea, while likely saving on wear and tear, is the LESS visually pleasing and series-reflective alternative.
 
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Personally, I like the more fun vibrant colours for the reasons that Chris outlined in his reply. But, if they go with this more muted set, I'm okay with that too. Whatever!
Can't say I disagree with that--I just can't get all hot and bothered about it. BTW, three more days till we get the straight poop on the disks!
 

Right from our earliest tricorder development discussions, we felt it was our duty to do something special with the removable data disc concept, which we knew would add a level of immersive interaction and realism to our replica tricorder. Initial thoughts of creating plug-in data discs with USB flash drives buried in them were quickly ruled out. Not only are the discs very close together – requiring a push-to-release mechanism to access them – but we felt that a prosaic, and obviously 20th century, USB plug would look clumsily incongruous on a piece of 23rd century tech, especially when compared with the other uncluttered-looking memory cards clearly in use on the Enterprise.

Our first task was to design an ejector mechanism that would work smoothly and reliably, and fit in the limited space the prop has to offer in this area. The eight-disc array is fairly tightly boxed in between the hood, the lower compartment cavity wall and the back of the tricorder. Disc insertion and ejection is further complicated by the fact that the disc diameter is larger than the apparent opening the discs must pass through to be taken in and out of their dock. An array of spring-loaded latching switches attached to thin, crescent-shaped, bendy ‘catcher’s mitts’, which flex to hold and eject the discs, coupled with an upper “glamour bar” that rotates out of the way when a disc is ejected, provided the aesthetic functionality we were after. With all the discs inserted, and while being displayed in a cabinet, the glamour bar springs into position over the top of the array and the tricorder looks perfectly like a pristine version of the first season hero. But for those that want to boldly go beyond display and into the realm of realistic function, pressing any one of the discs ejects it with a satisfyingly premium click. The latching switch at the back of each disc slot tells the tricorder’s software which of the slots have discs in them.

With the ejector’s mechanical design well on the way to completion, we went to work on making the discs a plausibly functional part of the tricorder’s operation. Initially, we considered ways of ‘writing’ even just small amounts of data wirelessly to the discs (using an RFID chip embedded in the disc), but technical issues caused by the proximity of discs to each other, and the metal outer ring, closed down that idea. Given the capability of the tricorder’s internal electronics, and the onboard memory’s ability to cope with the functions we had planned for it, our thinking moved away from the complexity of adding hardware to each disc. To make the discs integral to the tricorder’s operation, for example, using them to activate the tricorder’s various functions, the tricorder has to be able to identify each disc. To simplify the identification process and add another level to the interaction required by the user to operate the tricorder, we chose to only monitor the disc slot furthest to the right. Using this as the activation position ties nicely in with the possibility that, in the hero prop’s original incarnation, this particular disc was the removable one. The right-most slot also allows us to hide the disc identification sensor behind the moiré panel.​
On the back of the mid PCB the disc colour sensor shines RGB light onto the disc and measures the amount of each reflected back to identify which disc has been inserted.​
To identify the discs, we chose colour sensing: it is human readable, robust and reliable, and yet being non-obvious to the untrained user, appears suitably sci-fi. To add the necessary colour to the otherwise metal discs, in the absence of any hard evidence, once again Wah Chang’s sketch points the way. In it, what looks like a disc can be seen protruding from a socket next to the display. Although this particular feature never made it into the final design, the image shows what looks like a disc with a rim wrapped around a contrasting material. For the actual colours, The Original Series has a large and vibrant colour palette and there are plenty of richly coloured memory blocks and console switches which, between them, offer more than enough colours to provide an in-universe range of coloured disc inserts that an optical sensor can reliably differentiate between.​
After some discussion and valuable fan input, the disc colours mostly match the helm switch bank.​
In use, inserting any of the discs into the right-most slot enables the user to access that particular disc’s set of related functions, information or files, and calls up any previously recorded data for those sensor functions. By using them in this way to control the tricorder, the discs become a properly engaging and integral part of the user interface, each one effectively acting as a specific data access key. The sensors, such as humidity, temperature and pressure, are interrelated so instead of assigning the function of a single sensor to each disc (and then leaving the other exciting tricorder functions buried in somewhere else in the user interface), we grouped the tricorder’s mix of dynamic and static information, capabilities and functions together more intuitively by usage.​
Discs group the tricorder’s mix of dynamic and static information, capabilities and functions.​
Different options for human-readable data disc identification were considered.​
Our tricorder does more than just sense and record data from the environment. Its capabilities will be explored in detail in future posts, but in broad terms, as a replica of a portable computer, it also has data banks that contain a catalogue of Captain’s Logs entries; access to the “status” of the Enterprise; information relating to its own internal status; statistics and useful data about the planets in our home solar system; and a small collection of historical archive files.

The tricorder is not just a replica of a measuring and recording device: it is a realistic incarnation of one of science fiction’s most heroic props and perhaps the earliest vision of a mobile computing future that we all now take for granted. At its heart, our tricorder replica isn’t a scientific instrument – in the round, it’s the embodiment of a shared dream that every Star Trek fan holds dear.​
 
Here are some pics from the latest Tricorder email released today. Great details i had to read the email twice..L. Looking forward to the next release.
 

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Got it in the UK this morning. I'm loving these newsletters.

Notice the comment "fan input". We're famous!

I love the RGB reader. This is ******* crazy engineering, but that's why TWC works so well. Moving the discs around will simultaneously be a pain, and great fun! I can't wait to see this thing working.

I hope we'll get a McCoy medical scanner at some point. (Shove some Apple Watch sensors into the bottom of it to give it a legitimate reason to be made!)
 
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