Immortan Joe Progress Log - 3d Models, W.I.P. photos, and Con Results!

Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Looks awesome. I'm pretty jealous of your progress. Mine is much slower.

If you're interested in replacing that undersized colt toy I found a 3D model of one on thingiverse, it prints way too big as it's currently scaled but if you scale it to 82.6% it prints almost perfect to the real one. I printed one and it's a really nice model, it has a lot of the smaller inner parts that I didn't print since I didn't need them I just printed the parts that would show on the exterior. http://www.thingiverse.com/thing:1411434

Just to be sure I also printed these bullet replicas to fit it, I didn't scale them, I used the .357 bullets since that is what the gun model is meant for. The bullets are the correct size as I compared them to real ones.

- - - Updated - - -

Oops forgot the link to the bullets. http://www.thingiverse.com/thing:100906
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Predatormv Thanks for that link, I'll probably consider doing that when I'm less pressed for time. As it stands, I have to have everything remaining with this costume done in the next... well, like 26-ish days, so I can submit it for the cosplay contest. Gonna be a rough time!

In the interest of making quicker progress, I banged together my buckles and straps on the base part of the waist belt.

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In the interest of sharing, a few observations. I think I underestimated my waist measurement by a bit, because I feel like the 'gap' in the front that the buckle and strap extend over is bigger on my belt than the one from the film.

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That said, that picture above is on a mannequin, so maybe I'm closer to right than I'm giving myself credit for. It's hard to say! The concern I have about that gap is that it affects how wide the 'front' belt needs to be. I think I need to redraw and redesign it to be a bit wider and hang a bit lower in the front. We'll see once I have a chance to print things out tomorrow after work.
 

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Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Yea I was trying to get mine done for Dragon Com which is in like 21 days but my wife and I decided today that realistly it wasn't going to happen and still look good. So I'm going to put it off and slow down to make sure it all looks good.
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

The robes got addressed earlier this morning, since I needed them done in order to figure out how the belt will sit over them. The fabric I went with is some kind of canvas cloth that I think fits the part pretty well.

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I sewed some pleats into the fabric to get it looking a bit drape-y, then attached a waistband to the top. We threaded a length of elastic through the top the correct width of my waist measurement, stretched it a bit, and sewed it together. This did the job of adding a bit more of a 'gathered' fabric feel to it, and made it drape less evenly, which was ideal.

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Since the robes are made of two separate pieces of fabric (as they are supposed to be), I did a simple stitch across the back to join them so that they'd have the tuxedo-suit-style V.

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Bit of a test fit...

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It worked pretty well, but the robes are also obviously spread apart in the front, which is part of the look. To do that, we made some simple fabric straps with snaps and attached them to the front hem of the robes so that we could bunch the robes up at the sides and out of the way easily.

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Pretty happy with the look overall. Of course, they're a bit too... clean looking, so the next step was to figure out how we can dirty it up. Easiest way seemed to be to drag them down the road, so...

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Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

I did my arm armor up, and since I might be offering vacuum pulls of the things up for sale to folks who are interested I figured I'd do a very quick write-up on how these went down.



These are my parts after the initial pull. This one's a little fogged up by condensation, but it actually helps to the extent that you can see the shape easier when it's opaque.



These are the parts after they have been knifed out of the plastic they're pulled from. I left a lot of extra height on each part so that when time came to remove them, I could just knife horizontally around the base of the part and pop them off. They come off pretty easily and cleanly if you use a new, sharp Xacto knife blade.

Then we whip out the dremel. I tried a bunch of different ways of cutting this PETG material; I assumed that a sanding drum might be one of the better ways to remove excess material. Truth is, it melts under the drum too easily and then you just get clogged, crappy plastic all over everything. Best cutting bit in my arsenal has turned out to be this small toothed bit:



With it, you can easily remove the end caps from each arm piece.



There's a little excess plastic melted back at the edge but you can trim that up with a sharp knife very easily.

Anyway, we brainstormed a bit about how to put this together. I assumed that it was like the torso armor - a front half, a back half, padded edges all around each part, then just secured together at the edges. After poring over the research material, I realized this was not the case.







Definitely only one padded seam length-wise down the arm. So, we figured the best thing to do would be to overlap the back edges of each arm and rivet them together like so:



Protip, you can draw all over these things with permanent marker for drafting. A bit of rubbing alcohol on a paper towel cleans them right up and makes the lines wipe off. Between that and a bit of painter's tape we did some test fits and started figuring out where our cuts needed to be.





One other thing we noticed is that the seamed edge of the arm has a kind of S-curve to it, rather than joining straight with the other half. To get these symmetrical across each piece, we drew the shape out onto some craft foam, cut it out, and then used that as a template. We could then flip it over or around to get the lines we needed to cut on each arm, front and back.



And then comes the cutting!



Once the parts were cut out, we had the task of painting the arm itself. We loaded up an airbrush with a bit of gross reddish-brownish-yellowish mixture that we used on the torso armor and sprayed it down to make the recessed musculature line on the armor pop a bit. They were then frosted up the same way as my torso armor - a matte spray went on the inside to give it a bit of foggy opacity, while a gloss clearcoat was laid down on the outside to protect our airbrushing work. Once that all dried, I set about gluing and attaching my vinyl edging to protect my arms a bit.



The E6000 clear glue sets up pretty quickly, and then it's just a matter of wrapping it with moleskin tape and cutting the tape down. As before, I used my purpose-designed Xacto knife cutting guide to make sure I knifed an even trim all the way around the part from the edge. The trim was left off the final edge of the parts where they would overlap.



I measured and marked some holes for the rivets to join the halves of the armor together...



... and riveted them, then covered the bare edge at the wrist and elbow with the necessary moleskin tape to finish the trim. They sit a bit 'open', with the S-curve edges pretty far apart in their default position, but that's actually okay because I need that bit of flexibility to slide my arm in and out of the armor. Easiest way to address that is to add the strap of leather they have on the screen armor to close it up. I have a few leather button studs from an older project that I figured would do the job nicely:



Just a matter of drilling some small holes, screwing them in place, and punching holes out of a strip of leather, et viola:















Fits decently enough. I actually don't want the seam to be flush because I will be wrapping my arm in muslin and other fabric like Joe does to protect his joints from the edges of the armor. That said, the vinyl gasket glued to every edge under the moleskin does a great job of padding the things and making them comfortable.
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Those came out awesome and I will likely be coming to you for a set.
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

This build is incredible. I've been plotting my own for a few months now, and this has answered so many questions. Such an in-depth thread!
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Been super busy lately with work, but I did get the chance to make my biceps up. I actually had to try a couple iterations of it to get something that looked proportionate with what I think I need on the rest of the armor, as my first few attempts were too thin. Eventually, to get something consistent, I made a pattern out of craft foam that fit pretty comfortably and traced it onto some leftover PETG from my vacuform arm scrap.



This then got laid overtop a 5" diameter HVAC aluminum pipe that I bought from Home Depot for like $6. Because it's aluminum, it's safe to heat the plastic up against, so I was able to take a heat gun and do some bending to try and get the plastic to wrap around the curve.





Lots of mess in these pictures, but hopefully it gets the idea across. I actually used the seam on the aluminum pipe where the ends join to melt a similar seam into the plastic, since Joe looked like he had some kind of plastic seam on the outside of each bicep.

I sprayed the usual sprays to match the rest of the armor - some matte on the inside to frost the armor a bit, a touch of orange to add grime around the edges of the outer parts of the armor, and a gloss coat over that to protect it. Once all that's done, it's a matter of doing my edging as per the previous methods of all the armor.



I skipped a few steps in my photography here, but the summary is that I took a close look at my movie reference images and decided that it looked like a thick piece of leather was being used to close the gap on the bicep armor under the arm:



I cut those rounded squares out of some thicker leather that I had, then I riveted them to the armor along with a bunch of the necessary connecting straps to the forearm parts.















I promise better photos of everything once I rivet it all together to the chest armor, and when I'm not so dead-tired. Range of motion in these is surprisingly good, all things considered. I'm still very aware that I don't have the necessary build to really fill the armor out as much as I'd like, but I may end up correcting that with a muscle suit or something equally hilarious.
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Incomplete assembly, but I put a lot of this stuff on as a test. The wig will be adapted to work better with the mask - this is just basically what I could throw on in a few minutes. My hairline is way too far back, lol.












I look silly, but that's fixable. :p

Still to do is the front belt with gun holsters and, obviously, the airbag. I have two weeks of real working time left to play around with, god help me!
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Looking great! You got it.
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Took a bit of time today to give some attention to the codpiece. I think this layout is kinda close to right?



To get the curved shape at the bottom of the codpiece we played around with a few foam designs and then translated them onto a piece of leather.



Punched a bunch of holes to sew the piece up, which will be done tomorrow morning.



In the mean time, I sprayed all the nuts I had printed so I could get them looking a bit more like their metal counterparts. Thankfully, as 3d prints, they are pretty light, and mostly hollow.



Didn't spend as much time as I could have cleaning them up since I don't expect people to be looking at it too closely. More tomorrow!
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Those castle nuts are turning out amazing! the whole codpiece already looks dead on.
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Codpiece section is pretty much done. The seams got sewn up, and it was wet-shaped over a bowl to give it a bit more of a curve.



I busted out my contact cement and started the process of dipping each castle nut into the jar, then sticking it onto the leather. They set up pretty quick, and in the process I realized I had to revise my codpiece nut arrangement a little bit versus my earlier reference photo. Worked out alright, I think.







Once all the castle nuts were on, I used an awl, backed the leather with a bit of foam, and drove about a million holes into the leather in reasonable hexagonal arrangements so that I had enough to work with to sew the nuts down. Last thing I need at a con is for these things to come unglued, so it all had to be stitched to the leather.





Here it is after being sewn up:



The thread is pretty subtle, so I'm not worried about it. Once I glue the extra car emblems onto the castle nuts, I'll probably sew those down, as well. I know the screen-accurate version does not have them sewn as such, but the screen-accurate version is also made using actual car emblems, which have solid-cast metal mounting posts for where they are attached to the body of a car, whereas mine don't. I doubt it'll detract too much, visually.

Edit: Not too shabby?





Now to make the rest of the front belt...

 
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Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Cod came out great! I don't think the little threads you used on the emblems are that big of a deal, no one is ever going to notice. I am pretty sure the original had stark black thread for the castle nuts holding them on so no big deal.
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

The belt is... mostly done? I'm sure I'm missing some stuff, but lets get caught up!

We cut some neoprene and leather that we salvaged from a sofa that was being thrown out into the top bits on the holster belt with the curves. A bit of contact cement is enough to stick the leather to the neoprene and get the edges folded over so that they can be sewn together.



While I was waiting for that to dry, the front belt gets a coat of black dye.It's cut from substantially thick leather that I think is meant for tooling, mostly so that it can stand up to the weight of the codpiece and guns hanging off of it.



The parts get glued together, lined up, marked, and dozens of holes get driven through the combined stack of leather for hand-sewing.





The yellow foam behind the leather keeps the material supported but gives me something to drive the awl through. I literally had to mallet the awl through most of these layers due to how thick the combined materials were.

I didn't photograph the sewing part very well, and I apologize for that, but it was mostly just sitting around watching Futurama or Blade Runner and slowly going through the motions. Once the sewing was tidied up, I added three rivets on each half of the belt to match the screen version, which I think looks pretty nice.



The holsters got riveted on, and then the codpiece itself was contact cemented onto the front belt. Once the contact cement dried, it got sewn into the leather directly to make sure it was going to be sturdy.



The theme of this costume - and this belt - is that I don't want to give anything the chance to fall apart. This stuff is way, way overengineered, overglued, oversecured, but goddamnit it's going to survive however much con usage I decide to subject it to. Plus, it's kinda neat working in accurate materials.

The final step for the evening on the belt was to add the support straps to the 'under' belt that it goes through. As before, these were cut, dyed, glued, sewn, and I have absolute confidence in their ability to hold everything up.



Et voila!





The belt is... not finished yet, no, but almost done. The 'under' belt is going to get a layer of neoprene to pad it out and make it look a bit more cushiony (and also more comfortable to wear). Nevertheless, I felt like I should throw the robes on for some photos.







 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

More has happened over the weekend, so I should also get caught up on the rest of the progress. First, I should say that while I have a poor-quality Harbor Freight MIG welder, I also have hardly any idea how to weld or use that machine properly. However, that did not stop me from making an ugly yet functional welded frame for the airbag!



This weird Y-shape is hopefully going to be a secure mounting point for all the extra crap I want to add including the airbag itself, battery, fans, and maybe even a speaker if I can budget the space. Part of it will be visible beneath the airbag, since that seems to be how the screen one is designed:



The frame is made of steel; I also made some aluminum L-brackets to hold my fake 3d printed right angle air hose fittings.



Welding aluminum to steel is not happening with the welder I have available, so I'm going to have to settle for drilling some holes and securing these brackets to the frame with regular ol' nuts and bolts.

Anyway, I am hoping that the frame I've made will be removable from the armor through three wing nuts (the one visible one mid-back, and two on either side of the "Y" shape under the airbag).

With the frame kinda roughly in the position I want it, my next problem was figuring out how to tackle the shoulder mounts where the air filter and front connectors sit. After debating a couple of ideas, I decided my best bet would be to use the crutch of 3d printing to solve the issue. :D





I designed these in quick-and-dirty fashion to solve the angles I had to cover, and printed them at rough resolution just to prototype things. The gap in the top plate behind where the pipe protrudes is designed to hopefully accept a hose clamp that will hold the gas mask hose against the part. The front air filter is just loosely friction-fitted onto the hose part for now, but it gets the point across.











Basically, I'm hoping this can be permanently attached to each prong of the Y-frame and serve as a stable mount to hang the extra weight of the bag and other necessary hardware. Since it's such a simple part, I may just sand these rough-printed pieces a bunch, XTC-3D them, and paint them up as-is. More work to be done on this part in the next few days!
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Good lord this build is amazing! :D It makes me want to try and attempt to build Immortan Joe again XD
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

I noticed this morning that the underlying wraps on Joe's arms, beneath his armor, were in fact one long wrap. Prior, I was under the impression it was one around the bicep and one around the forearm. No idea why I thought that, but I figured I'd take a bit of time today to try and make a single sleeve with some fabric over top that I could pull on and off in one go.









It works alright, but I'm not entirely happy with it - it seems overly bulky in the forearm area, which makes the forearm armor look overstuffed. I'll probably try again and do much less wrapping. Sewing the material onto the sleeve in a way that looked naturally wrapped was miserable, so on my second try I may just spray the sleeve down with some fabric adhesive and see if that does the job of holding the muslin-esque material on. My end goal is just something I can slip on and off easily at this point.
 
Re: Immortan Joe Progress Log - WIP with 3d Models and now working air filtration!

Progress still ongoing. Redid the arm wraps using a different method that seems to have worked a bit better. Started with a basic sleeve, then used spray adhesive to wrap the muslin on.







They work pretty well with no sewing required! And they slip on and off, which makes life a little easier.

A bit more work has been ongoing on the airbag and back frame. We've been sewing the airbag up over a rough foam framework as a way to get the approximate shape we need.







While the airbag is coming along, we've also been improving the metal frame.







The shoulder pieces were attached to the metal frame with a generous amount of JB-Weld and all of the parts were given a reasonable base coat. I attached everything together just to do a dry run and I'm feeling okay about it for now.





 
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