Here are few more "quickie" renders.
These are just a basic shader with the scan-line renderer, Later I will add better V-Ray shaders and make some BPR Renders with V-Ray
This is the basic relativity Low Poly Quad-Mesh modeled in blocked in using Maya & 3DSMax,
the next phase is to export these into ZBrush run some Sub-D's for adding hyper details especially to the "soft components like the ribbing, fabric folds and leather components