T1 and T2 Endoskeleton Research Thread

And this T-Studio interview with the M1 owner is stellar, for those who haven't read it yet.


Unsure if this is T-Studio's site. Looks different layout. Will post his site later.
 
Here's T-Studio's actual site:


On another note. Just had the oh so fun feeling of frustration when getting a new scan and it turns out the scanned LFS v2 torso is 2.5% larger than my scanned LFS v1 torso, shows me that I cannot trust the sizes of any of the endoskeleton parts I have. Maybe not even the shapes. Though, to be honest, they are good enough for what I need them for. The LFS v2 is the larger one with the yellow outline around it - I leveled them up at the bottom.

2025-07-16-T-800-Endoskeleton-LFS-v1-vs-LFS-v2-Torso.jpg
 
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Had a very talented modeler work on fixing the spine models I got from ghostman. We used my LFS scans and warped them to fit the ghostman Cinemaquette scan. This is how they turned out. I've asked for 1 or 2 corrections, the rest I can fix myself. After that he'll work on the neck from ghostman.

2025-07-18-T-800-Endoskeleton-Spine-Fix.jpg
 
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New and improved spine. Changes were made and it's much better now. Now I have to do some minor tweaks and then angle the pieces for the curved look as well and then the modeler will do a second cut-out inside the bottom of each piece so they can be posed in the two styles shown on the original endoskeletons - original curved and later more straight (I'm assuming for display figures in order to run a metal rod up through the torso, where the curved spine would make that hard!?)

I'm pretty pleased with this outcome.

2025-07-19-T-800-Endoskeleton-Spine-Fix.jpg
 
Cool, but do not copy this from my scans. The detail you have on yours was sanded down on my LFS shins.

View attachment 1951678

The groove section was added from Ghostman due to the absence of a groove within the blue circle on the TMG.
shin=Too-Much-Ghost-2.jpg
 
Oh, I wouldn't have made it symmetrical. I would just have retopologized it as it is and then mirrored it for the other leg. They are trying to replicate a real shin and that is curved.

But since they only made one sculpt, it seems, it curves the wrong way for the other leg.
 
Oh, I wouldn't have made it symmetrical. I would just have retopologized it as it is and then mirrored it for the other leg. They are trying to replicate a real shin and that is curved.

But since they only made one sculpt, it seems, it curves the wrong way for the other leg.
As I said before, my goal is not to reproduce the prop.
Assuming there really is an endoskeleton, it should be symmetrical, like an industrial product.
My aim is to reproduce it.
If you want to reproduce the prop, just finish it before you make it symmetrical.
9tMkAcywwZBizsGVdjIO1753271752-1753271762.gif
 
It's not an industrial product. It's supposed to replicate the shapes of a human body, so there are curves in the parts.
Schwarzenegger's bones are certainly not symmetrical.
Therefore, it is reasonable to assume that the endoskeleton is also asymmetrical.
However, producing robots asymmetrically to fit each person individually is an inefficient method of production.
If I were Skynet, I would produce almost symmetrical parts and mass-manufacture them.
Genisys is symmetrical like an industrial product.

What I want to do is not make a warped robot.
If I wanted a warped robot I would have bought a life-size one from Sideshow
but that wasn't what I was looking for.
What I wanted was not for sale, so I decided to make it myself.
For example, if you want to recreate a stuffed Alien, you can make a zipper.
But someone who wants to recreate it as a creature will think it's unnatural for it to have a zipper.

I am not denying anyone who wants to faithfully reproduce props

Your goals and mine are different.
I do not deny your purpose.
Likewise, you should not be able to deny my purpose.

There should be no rule that everyone has to faithfully reproduce the prop
There should be one person like me.
 
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