T1 and T2 Endoskeleton Research Thread

Having checked the ghostman files, then there are differences between those and my scans of the LFS kit.

The LFS kit neck is taller and deeper than the ghostman photogrammetry model when I scale it to the same width as the LFS. I wonder whether I should just make the ghostman ones match the height and depth to the LFS and then just have it be wider, or whether I should stretch height and depth while keeping the width matching. I'll check the ghostman against the SWS neck picture, like I did with the other neck scans to see how it lines up.

And the spine is so very differently shaped that there isn't one piece of the LFS kit version that matches the ghostman one. Maybe perhaps the second LFS spine piece is the one that matches the closest, but still with major differences. The first one of the LFS kit on mine is squished vertically and skewed diagonally, so that's no match... and my third spine piece doesn't match any of the ones on the ghostman scan - haven't checked if it matches original spine pieces, though. I wonder what's going on, because when I match the ghostman piece to pictures of full spines on originals, it matches in shapes, though the ghostman ones are made flat at the bottom of each piece and placed right on top of each other instead of having spaces between each.

I will try and recreate the curved bottoms and the spacing
 
Now I know why the third LFS spine piece doesn't match the ghostman one. Instead of filling in the bottom curve to make to make it flat, they just sanded down the front bottom edge, making the space between the bottom edge and the inset much shorter. :)
 
I rescaled the spine by scale 1.05 and then also widened the spine by scale 1.075, while leaving the height and depth alone. Some of the castings floating around are not as wide as the originals. It's amazing how it looks with the pelvis now. So happy.
 
Last edited:
Here's a picture showing the difference. I upscaled the LFS scans by scale 1.1

T-800-Endoskeleton-2023-12-26.jpg
 
Honestly, I don't think yours is too far off, though. Sure, they filled in and sanded the bottoms of each section flat, but you can still see the remnants of the curves, which makes it easier to recreate them. They also apparently added material to the fins on the two bottom ones on the left side (right in pictures), to make them as wide as the ones on the other side. Again, an easy fix. Also... you can even see in the picture below that they were originally wider, but for later castings they seem to have been pressed inwards, making them smaller. So... yours may be more true to T1 style than later ones (maybe being more T2 style?)

And compared to the SWS picture you posted earlier of the T1 spines, yours can be made to look like that, whereas the first one on my bottom pieces on my scans cannot as it is squished diagonally to one side. The second and third one might be used... but still unsure on the second one.

T1 - SWS - Casting - Spine - 0212.jpg

Previously posted by ghostman
 
Well... the beginnings of the fingers. Started around midnight and am stopping now at 2am. First two sections of the thumb. Honestly, I think they trimmed the tip flat at the wrong side. If they had done it at the other side it would have better corresponded with how the tip of the thumb looks - will make that cut later.

The two pieces are not spaced properly yet, so don't mind that if it looks weird. And haven't done any of the beveling or rounding of some of the parts yet.

Tip of the thumb is facing down.

Hands-005.jpg
 
Last edited:
Interesting that this one from the November 2022 Propstore auction has the thumb as I was suggesting. Though, I think the thumb was just rotated 180 degrees, because the way the piece is rounded would suggest that it bends outwards in that position and not inwards towards the palm.


2022-11-03 - Entertainment Memorabilia Live Auction - Lot 420 - Terminator 2 - Endoskeleton T-...jpg
2022-11-03 - Entertainment Memorabilia Live Auction - Lot 420 - Terminator 2 - Endoskeleton T-...jpg
 
Rough model of the thumb done. Now the refinement starts. I'm doing the T2 one first to cut my teeth at it, so I can attempt the T1 style hands afterwards.

Still not spaced correctly. I'll do that soon.

Hands-006.jpg
 
Thanks man. Had to edit the third piece as it seemed natural that the round part between each joint should be the same size. Due to warping in the casting I have it seemed one was larger than the other. They were also slightly bent, which didn't help matters, but I measured them at different places and I felt I should just make them the same size.

True, they are quite different.
I can't tell you the source of my prop due to confidentiality.
I was told that it was very close to the original. I don't know if this is true or not.
TMG's endoskull also seems to be about 2% larger than this one.View attachment 1773263
Am actually interested in finding out whether this is just the skull or all the other scans. Sure, the foam skull IS larger than the LFS skull... but if it is a consistent scale issue with all the scans compared to yours, then maybe you have to scale up all your parts by that much!?

If you want I could send another part, such as the thigh or shin to check? I'm not confident that my chest and back are good to scale with as those castings on my kit are warped outwards at the sides.

Let me know.



Working on all these models it is so soothing listening to the Natsume Yuujinchou soundtrack.
 
Been looking at the screen used hands... and the beveling makes no freaking sense. How am I supposed to recreate that on the digital models?

A way I can see I can do it is by beveling the sides before rounding the ends - rounding things by cutting it away with another model. Though... that may not create the result I'm looking for. Any suggestions?

2020-08-26-27 - Entertainment Memorabilia Live Auction - Lot 795 - T2 - T-800 Endoskeleton Arm...jpg
2020-08-26-27 - Entertainment Memorabilia Live Auction - Lot 795 - T2 - T-800 Endoskeleton Arm...jpg
 
Thanks man. Had to edit the third piece as it seemed natural that the round part between each joint should be the same size. Due to warping in the casting I have it seemed one was larger than the other. They were also slightly bent, which didn't help matters, but I measured them at different places and I felt I should just make them the same size.


Am actually interested in finding out whether this is just the skull or all the other scans. Sure, the foam skull IS larger than the LFS skull... but if it is a consistent scale issue with all the scans compared to yours, then maybe you have to scale up all your parts by that much!?

If you want I could send another part, such as the thigh or shin to check? I'm not confident that my chest and back are good to scale with as those castings on my kit are warped outwards at the sides.

Let me know.



Working on all these models it is so soothing listening to the Natsume Yuujinchou soundtrack.
The props I have are a mishmash of various
I think it is because of the different degree of shrinkage caused by the duplication.
If you don't mind, I would be happy to share my scan data and TMG's scan data.
I feel that by comparing our data, we can get closer to an accurate shape.
 
I wouldn't mind sharing to see how mine differs from yours.

Regarding the bevels on the fingers, I think I have an idea of how to do it. I do the curved endings in their various forms, bevel the outer edges, then on one side I just take a straight up, inward angled cut up the side. I think that will replicate what I'm seeing. I cannot figure out how else to do it to achieve that look.
 
Last edited:
Propstore allowed me to post the pictures they sent to me of the knee casting from their recent auction. I had to downscale the size, but they left it up to me whether I should watermark it, as long as I credited Propstore for the pictures. I did add a watermark with their logo, but did it down in the corner where it wouldn't obstruct too much.

T2EndoKnee1.jpg
T2EndoKnee2.jpg
T2EndoKnee3.jpg
T2EndoKnee4.jpg
T2EndoKnee5.jpg
T2EndoKnee6.jpg
 
Been looking at the screen used hands... and the beveling makes no freaking sense. How am I supposed to recreate that on the digital models?

A way I can see I can do it is by beveling the sides before rounding the ends - rounding things by cutting it away with another model. Though... that may not create the result I'm looking for. Any suggestions?

View attachment 1774740View attachment 1774741
What part of the hands???
 
Back
Top