Pred animation

What I'd do is build the head first without the mandables, and then attatch them later.

Much like many sculpts done here.
 
What I'd do is build the head first without the mandables, and then attatch them later.

Much like many sculpts done here.

Well, I thought about doing that, but it made more sense to me to add the mandables first so I had the contours for the bottom of the eye sockets already.
 
I thought that too....It didn't come out well.

Ya, I noticed that too late.
It looks better now that I've got some more of the modeling done.

P2.jpg.gif


P2.jpg.gif
 
I think the membrane inbetween the mandables needs a touch up.


Actually, not to put it too harshly, but it needs more over all shape. Right now it seems to have a constant 90 degree guidline among everything, something that organic models shouldn't have.

I think what you need is a solid front/side ref pic to "trace" from. That's how I usually do it.

I'm not bashing it, just giving crits, it's not beyond salvation.
 
I think the membrane inbetween the mandables needs a touch up.


Actually, not to put it too harshly, but it needs more over all shape. Right now it seems to have a constant 90 degree guidline among everything, something that organic models shouldn't have.

I think what you need is a solid front/side ref pic to "trace" from. That's how I usually do it.

I'm not bashing it, just giving crits, it's not beyond salvation.

If you're so good, where's your work at?

I'm still doing touch-ups to the model and it's starting to look like my reference.
 
I never said I was good, I said YOU can be better. ***** ******* ******. And I'm a tad reluctant to post my work. I know any PO'd Blender user would JUMP at the chance to irrationally taunt an innocent Anim8or user.

But here's my youtube channel.

http://www.youtube.com/user/masterpiraka

I already looked you up on Youtube. You could do better on the Alien at any rate.
I'm not PO'd. I just don't like it when people post criticisims like that and can't backup what they say.
I have done some more detailing so let me know what you think.

p3.jpg


I've been experimenting with different ways to make the dreads, but to no success. I haven't made the eyes, teeth, tuskd, or quills yet, but they will be coming soon.

p3.jpg
 
Why would I need to back up what I say? They're ******* CONSTRUCTIVE critisisms! I'm HELPING you!

BTW: I really can't do a better alien right now. My comp sucks too much for me to delve into full detail.
 
Why would I need to back up what I say? They're ******* CONSTRUCTIVE critisisms! I'm HELPING you!

BTW: I really can't do a better alien right now. My comp sucks too much for me to delve into full detail.

Sorry, you're right.

Well that's too bad about the alien. I thought it could have been so much better. It just looked like it was rushed a little.

So what do you think of the updated pic?
 
I like the material a lot.

Well, I still gotta add the spots on the head and do a little more detailing and the easy parts done.

Haven't had much time to work on it though. Been too busy with school and my girlfriend.

My girlfriend has never seen Predator and probably never will.

My peeps at school like to have updates on this particular project. I use that as an excuse to give my self a time table for progress pics. Said time table went to Hell when I got my new girlfriend though. I'd rather spend time with her than with my creation, so don't expect anything new for a while.
 
Speaking as a professional 3D Artist, I have to say for a beginner of 3D it's really good. Well done. My first 3D stuff involved lots and lots of space-ships that were made up of spheres!

If you want to improve your modeling technique, I would suggest you grab hold of some of the Digital Tutors Modeling DVDs. You can download them from the official site for moneys or....well, you know what I mean! :)

if you cant fine them, there are some really good free tutorials out there. This is one of the BEST to learn from: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head3.asp It is for 3D Studio MAX, but the techniques can be used in ANY 3D program. I myself use Maya.

If you're interested in constructive crit, then I would like to say that the head is still very much in the form of a cube with a very flat top and sides. You could round this out to form the skull shape. If you can find front and side views of a predator's face, you can put those in your viewports to get accurate modeling reference. If you could also make the dreds less straight that would be great. You should be able to extrude round curves down a path to create them in whatever curvy way you want.

Good luck!
 
If you're interested in constructive crit, then I would like to say that the head is still very much in the form of a cube with a very flat top and sides. You could round this out to form the skull shape. If you can find front and side views of a predator's face, you can put those in your viewports to get accurate modeling reference. If you could also make the dreds less straight that would be great. You should be able to extrude round curves down a path to create them in whatever curvy way you want.

Good luck!
Thnx. I am going to round it out like you said, but I needed something for a progress video for some friends.
I've tried different ways for making the dreads and that's the best I could come up with. I will try making the dreads the way you said and let you know how it turns out.
I haven't had a lot of time to work on this lately between school and my girlfriend.
 
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