Thanks Ian, most kind...as far as renders go, I just play around with the settings in Blender 4.02. Start off with the standard environment HDRI's, then add some lights, a bit of AO and just scroll thru the settings until I get something I like. Sometimes I use a shadowcatcher or background material but not if it's floating in space. Depth of field generates some cool shots...and best to do all the test renders in Eevee and then final render in Cycles. Hope this helps